The music is mostly non-existent, but when it kicks in it's awesome! The system was deep, maybe too deep, (though probably great once you get used to it). It has some of the best graphics and art design I have ever seen in a PSX game (a little grainy, but it is what it is). I wished there wasn't so much tedium tasks like stacking crates to climb up and micromanaging so many combat elements.Īlso, Circle button for action, but you can also use X to interact? It feels like a mess by design.Įverything else turned out perfectly. Having to swap out your weapon (no quickswap mind you) 3-5 times in a single room to manage weapon strengths is not a challenge. It is not challenging, but rather time consuming and tedious. If the battles are easy, you'll be stuck doing a mindlessly boring task.Īdd this to the fact that you will be in the menu switching weapons and armor every other minute makes this game a hassle to play. If the battles are hard, you will be stuck there forever in a battle of attrition. So it's battle, after battle, after battle. Most times you will be in a series of catacombs with only occasional forays outside. This is particularly true against bosses. It can lead to frustrating battles where you inflict little damage. As a result, it gets complicated and the learning curve is a bit steep. Combined with that, each equipment piece has three affinities: creature, elemental, and weapon type (blunt/edged/piercing). This system is VERY deep with multiple weapons, forging new weapons and armor, magic, break arts, chain attacks, and defensive skills. It's not hard to understand creature, elemental, and weapon type. It's not learning how to play which is the problem. Many people think this is one of the best games on the PSX.
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